Senior Level Artist

Responsibilities:

 

  • Create game environments from initial blockout through to final polish

  • Build readable, visually compelling spaces that support gameplay, exploration, and navigation in first-person (FPP) games

  • Handle environment composition, dressing, and lighting in Unreal Engine

  • Create engaging environmental storytelling while maintaining consistency with the project’s art direction

  • Optimize environments for streaming, LOD/HLOD, PCG, Foliage, Landscape, draw calls, and memory usage in line with project requirements and technical guidelines

Requirements:

 

  • 5+ years of professional experience in Level Art or Environment Art

  • Experience working on a shipped game, preferably a first-person (FPP) or open-world title

  • Strong knowledge of Unreal Engine and the production pipelines for large-scale environments

  • Ability to independently light game environments

  • Excellent sense of composition, scale, color, lighting, and detail

  • Solid understanding of player guidance, gameplay readability, and environmental storytelling

Nice to have:

 

  • Familiarity with World Partition, Lumen, Nanite, and PCG

  • Experience working on AAA or AA game productions

  • Experience optimizing environments and working with modular assets

  • Ability to create basic 3D models for prototyping purposes

What we offer:

 

  • Clear, consistent vision for the project and a well-structured production process

  • Real impact on the direction and shape of the title from an early stage of development

  • On-site, hybrid or remote cooperation

  • Relocation package

 

ID: 17 job_post.published_on: 23/10/2026
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