Responsibilities:
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Create game environments from initial blockout through to final polish
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Build readable, visually compelling spaces that support gameplay, exploration, and navigation in first-person (FPP) games
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Handle environment composition, dressing, and lighting in Unreal Engine
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Create engaging environmental storytelling while maintaining consistency with the project’s art direction
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Optimize environments for streaming, LOD/HLOD, PCG, Foliage, Landscape, draw calls, and memory usage in line with project requirements and technical guidelines
Requirements:
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5+ years of professional experience in Level Art or Environment Art
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Experience working on a shipped game, preferably a first-person (FPP) or open-world title
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Strong knowledge of Unreal Engine and the production pipelines for large-scale environments
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Ability to independently light game environments
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Excellent sense of composition, scale, color, lighting, and detail
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Solid understanding of player guidance, gameplay readability, and environmental storytelling
Nice to have:
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Familiarity with World Partition, Lumen, Nanite, and PCG
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Experience working on AAA or AA game productions
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Experience optimizing environments and working with modular assets
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Ability to create basic 3D models for prototyping purposes
What we offer:
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Clear, consistent vision for the project and a well-structured production process
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Real impact on the direction and shape of the title from an early stage of development
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On-site, hybrid or remote cooperation
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Relocation package