Requirements
- Minimum 5 years of experience as a 3D Artist / Environment Artist / Prop Artist in the game industry
- Experience working on at least one released AAA/AA+ title
- Very good understanding of the full 3D game asset creation process — from modeling to final implementation in the game engine
- Very good knowledge of modeling and texturing tools such as Blender, Maya, 3ds Max, ZBrush, Substance Painter / Designer
- Knowledge of Unreal Engine and practical experience implementing assets in the engine
- Understanding of PBR principles, optimization, LODs, materials, texel density, and the technical constraints of real-time production
- Ability to work with references and translate an artistic direction into concrete assets
- Excellent sense of scale, proportions, materials, detail, and object composition within a game environment
- Ability to work independently, strong organizational skills, and ownership of the quality of delivered assets
- A portfolio demonstrating a high level of craftsmanship, workflow/process, and experience creating game assets
Responsibilities
- Creating high-quality 3D assets for an AAA game — props, environment elements, architecture, modular assets, and hero assets
- High-poly and low-poly modeling, UV preparation, baking, and texturing following a PBR pipeline
- Implementing and optimizing assets in Unreal Engine
- Contributing to the visual quality of the game's post-apocalyptic world — from individual objects to larger environment sets
- Working closely with the Art Director, Level Designers, Technical Artists, and Game Design team
- Maintaining consistency in style, scale, materials, and detail visible from an FPP perspective
- Creating assets with performance, modularity, and reusability in an open-world environment in mind
- Providing feedback to less experienced team members and supporting the quality standards of the art department
Nice to have
- Experience working on FPP, open-world games, or projects with a strong focus on environmental exploration
- Experience creating assets for realistic or semi-realistic worlds
- Knowledge of modular environment pipelines, trim sheets, texture atlases, vertex painting, and environment set creation
- Experience with Unreal Engine 5, Nanite, Lumen, or modern environment art pipelines
- Experience working with photogrammetry, 3D scans, or material libraries
- Basic knowledge of Houdini or other procedural tools
What we offer
- Clear, consistent vision for the project and a well-structured production process
- Real impact on the direction and shape of the title from an early stage of development
- On-site cooperation in Wrocław
- Relocation package